![]() Matrix protocols limit the relative sizes of everything to give users a standard experience they can share. Most people, though, don’t bother to fight over iconography, and just let the designers of the Matrix win out. The struggle to show what you want to show is only one of the battles you’ll fight in the Matrix. So they run software to impose their own visuals on their icons. Some hackers don’t want other programmers telling them how their icons look. The other side of the experience is your software. ![]() Everything is custom crafted by its owners and is generally designed for intuitive usefulness. If you were somewhere else, like say the Club Penumbra host, a nightclub with an outer space theme, it wouldn’t look like a flaming scroll, but it would still look like something you’d read (in this case, an astronaut’s log book). The flames feel hot and look bright, but they’re just virtual. The programmers and the Inferno know it’s something you’d want to read- and they want you to read it-so they make sure the icon looks like something you’d read, in this case a scroll. That’s a file, and Dante’s menu appears as a flaming scroll with a fancy script. You’re in the mood for virtual food, so you call up a menu. In this case, let’s say you go to the fifth level to enjoy the iconography of angry, dead souls writhing to the beat in and under swampy water. So you get to the club’s host, pay your cover charge with a quick transfer of nuyen from your account to the Inferno, and in a blink you’re whisked to your favorite spot in the club. The Inferno is a popular and swanky nightclub with a presence in the real world (it’s on Fifth and Madison in Seattle’s Downtown), but it’s also got a host that looks the same as the physical club so that patrons from around the world can fly in for a visit at a moment’s notice. Most Matrix locations require icons to match certain visual protocols.įor example, let’s say you’re in the host for Dante’s Inferno. There are designers and programmers who deliberately obfuscate an icon’s purpose with confusing design, but for the most part people like to know how they can use whatever they encounter. The Matrix is programmed to give users a context to make it easier to work and play if a tool is hard to use, it’s not much of a tool. ![]() An icon doesn’t just represent a Matrix object in an abstract way it shows you what it is and how to access it. Every object’s owner can choose what the icon looks like, within certain limits. Basics // Combat // Magic // Matrix // Driving // Character CreationĮverything in the Matrix is an icon, a virtual representation that allows you to interact with something in the Matrix.
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